UX Heuristics

User Experience Heuristics

(UX) Design as a Service

It’s almost always a good idea to over-communicate rather than under when it comes to working in a startup environment where speed to market is essential in the survival of the enterprise.

Yet, as a designer freshly minted in a design team within such companies, it’s certain we have to inform colleagues and stakeholders what we bring to the table.

It’s an honest job, and it’s getting mundane. Perhaps there’s a way to reduce the effort-for-buy-in with a framework… yes…

Confidence Boosters

Great artiste steal, or so I heard. Guilty as charge. Here are some adopted rule of thumbs, or heuristics that help drive how I design and make sense of things.

  1. Recognition rather than Recall
  2. Simplify rather than making things ‘simple’.
  3. Less is more, less is a bore. What’s the balance?
  4. Convention convention convention. Seeing a pattern?
  5. Above the fold is still relevant with web/app interfaces.
  6. First attract attention, then pique interest, then foot in the door, then profit.
  7. New is relative. Old is just a few release cycles away.
  8. Keyboard input is still a chore today, especially with cumbersome touchscreen keyboards
  9. Experience can’t be shaped. Designers can only create the situation or scenario for which an intended interaction can happen.
  10. No one reads. Everyone scans.
  11. Incremental change is actually a good thing for adoption of something new. No customers likes big bang changes. Familiarity
  12. Offer “undo” choices wherever plausible. People tend not to commit to things now.

KAI LEOW © 2022